Knife of the Party
February 28th 2012 Post has 2 notes.
Board games Voltron Cthulu Monsterpocalypse Miniatures

Another Monday Night Monsterpocalypse game has concluded. This week I tried Ancient Osheroth from the Lords of Cthtul while Jeremy stuck with Voltron. For the most of the match it was a little back and forth with damage, nothing too severe. Once I hypered up to the Ultra Metamorph, I started to deal some serious damage. 

Once Jeremy formed Voltron, he flew him down to my power base and he was protected by some buildings. It was difficult for me to get to him in Ultra form as Osheroth is a pedestrian and cannot fly or jump. I opted to hyper down, and because I was in a spot that wouldn’t legally occupy some of my alphas, the rules let me destroy a building next to one of my spawn points to put them in there. It worked out perfectly, and I had a couple of the alpha tentacles do some damage to Voltron. 

Jeremy unfortunately missed a few key rolls, and it was an easy follow up win. 

Voltron will have his day I’m sure.

EDIT: I was just reading some strategies about Ancient Osheroth and I found out “Burrow” in alpha form, means they can legally occupy water. So my little trick wouldn’t have worked. I didn’t understand the wording on “Burrow” when I read it the first time. Ah well.

January 17th 2012 Post has 14 notes.
Monsterpocalypse Board Games Monsters Cthulu

I picked up the DMZ box for the Lords of Cthul team for Monsterpocalypse last week, and I got to try them out on my neighbor Jeremy and Rakadon. Ulgoth is a pretty mean beast and once he gets in for the beatdown, it comes hard. He is great when people try to surround him because enemy units adjacent just die when he’s hit. He can’t be thrown (unfortunately for Jeremy, he thought that meant he couldn’t be smashed either. Terminology is very important in this game) and he does super damage in his Hyper Form.

Only downside to Ulgoth seems to be his weak defense and low health. He is certainly aggressive though.